Crytek shows ray tracing running on AMD GPU in Neon Noir Cryengine demo

In a brand-new demo, the maker of Cryengine has shown off real-time ray tracing extending on non-Nvidia hardware.

Since the reveal of Nvidia’s Turing GPU generation last year, much of the dark-green team’s pitch for the brand-new RTX cards revolved around their capability to run ray-traced games in real time. Up until that level, the dream of real-time light tracing was only that; a dream.

Everyone presumed Nvidia will have the tech on lockdown for a while, but the situation is seemingly changing. Crytek, founder of the Cryengine, has debuted a brand-new demo called Neon Noir. In it, the developer shows the latest version of the engine’s Total Illumination tool, which is find creating real-time light drawing lighting.

The real surprise here is that the demo is operating on an AMD Vega 56 GPU. Crytek says this version of light draw, utilizing its Total Illumination tech, will be capable of passing on” most mainstream, contemporary AMD and Nvidia GPUs .” The tool is also API agnostic, with private developers noting that it’ll benefit from optimisations in both DirectX 12, and Vulkan.

This updated version of Total Illumination is coming to Cryengine at some level this year, which intends anyone using the engine will be able to utilise it in their games.

There are obviously still plenty of questions about the implementation of its hit on AMD cards- or even non-Turing Nvidia cards, but the tech is very impressive. With GDC coming up, we’re bound to hear about similar projects.

The next generation of consoles is also on the horizon. Usurping both platform holders pick AMD hardware this time as well, many developers will be interested in getting light drawing is currently working on AMD hardware.

The post Crytek indicates ray drawing operating on AMD GPU in Neon Noir Cryengine demo showed firstly on VG2 47.

Read more: vg247.com

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