SummaryStone is a single-player, third-person interactive story where a hungover koala detective wakes to find his lover Alex has been kidnapped. Made by Convict Games, a brand-new team of ex-AAA developers, filmmakers and musicians that have worked on games like Control and Quantum Break and cinemas like “Gravity” and “Prometheus.” A ardour programme, Stone was made to tell a brand-new type of story.
Hey Xbox Wire, so pleased to see you both all. I’m Greg Louden from Convict Games and I’m here to talk about our debut, Stone. It’s an Aussie LGBT stoner noir interactive story that follows our koala private investigator Stone who wakes to find his lover has been kidnapped. You need to find out what happened.
As I wrote, we’re an interactive tale, so super, super narrative driven. While playing, there’s constant reference-filled dialogue like a great hip-hop track and an eclectic soundtrack. So mechanically in the game you walk, talk, interact, dance, smoke, and liquor. Some call it a Walking Sim; we like to call it an Interactive Story. We have one culminating in Stone, so you don’t change the narrative with these choices, but rather you adapted it and make it your own.
To bring noir to 2019 and Xbox, it had to be hip hop, that to me is likewise about wordplay and Stone is filled with citations and throwbacks. It’s likewise a genre with a fixed use in plays, however we wanted to present it in another way and delivering my fervour for the genre to storytelling in interactive narratives.
The whole koala, anthropomorphic conception came from the fact that it’s a great metaphor; and in games we need to build everything. So why do we recreate the real world when we can create something new and something merely games or CGI can do.
Stone is filled with licensed tracks and public domain cinema. I’m stoked with the selection and I suppose people will really enjoy the music and cinema we have available. We have Ryan Little our center hip hop vibe with Ilkka S supporting our techno. On the Aussie side “weve had” Luchii involved along with Grand Oyster Palace, Joseph Banks and Golden Grove on the Aussie rock front. In terms of cinema some players will watch some cinema like “Night of the Living Dead” and is likely to be blown away, because all of these films are masterpieces that are now free for use.
Convict Games is a new Aussie remote story game company telling high impact and alternative narratives. We’ve got talent from Moscow, Helsinki, Los Angeles, Sydney and Melbourne that have worked on our debut Stone. Convict was founded by my Co-Founder Sarah and I on July 5, 2017 and our motto is “Breaking free since 2017. ” Which means we’re trying to do something fresh with our stories rather than follow others.
All of us who have worked on Stone like telling alternative narratives. In games, those types of tales are very rarely played and usually you evade, attack and shield as mechanics. We wanted to push interactive storytelling further. Typically there’s the same sort of music too; we wanted to challenge that as well.
This is Stone and we’re Convict Games.
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