FIFA 20 review – fun football foiled by a stubborn refusal to read the room

I find myself quite spans with FIFA 20. This is a game with meaningful, welcome changes on the tar. This is a fun football video game made by developers who clearly adore football and are well aware of community feedback. But FIFA 20 is also a video game made by a publisher that’s apparently incapable of changing some of the problematic stuff that comes with each and every FIFA game – at a time when the conversation has most certainly changed.

Let’s start with the good news. Pace is back. FIFA 19 had an annoying issue where emphatically average defenders would catch up with fast musicians. Even Chris Smalling could do it. No more. In FIFA 20, fast players really do feel fast. This is very much a good thing, in my book. So much of modern football is about tempo and are participating in behind the defence, and so it is in FIFA 20. I find myself looking for that winger pas pretty much every time I run the ball in midfield and, if I can get it to my winger, attacking the box. There’s a real sense of immediacy to FIFA 20 ‘s gameplay, a staccato rhythm to play that rewards quickness of think. Pass, pass, pass around the corner then bang! The likes of Mohamed Salah and Kylian Mbappe are destroying in FIFA 20 – as they are in real life.

Speaking of explosions of speed, the brand-new strafe dribbling, dubbed “crab walking” by the FIFA community, returns after a hiatus brought on by its overwhelmed star turn in FIFA 17. This powerful technique feels particularly useful in the context of FIFA 20 downplaying skill moves( the El Tornado cross auto-goal is a thing of the past ). The thought here is to entice the champion in with crab tread then beat them with hasten or a skill move. It’s fun, satisfying and perhaps ever so slightly too effective. But what’s certain is it beats normal left stick dribbling.

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Read more: eurogamer.net

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